darkwatch/docs/plans/2026-04-09-dice-rolling.md

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# Dice Rolling — Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Add a complete dice rolling system with server-side roll engine, shared real-time roll log panel, character sheet roll buttons, and advantage/disadvantage support.
**Architecture:** Server-side dice parser and roller handles all roll logic. Rolls flow through Socket.IO: client emits `roll:request`, server generates results, saves to `roll_log` table, broadcasts `roll:result` to the campaign room. A collapsible side panel on the campaign view shows the shared roll history. Roll buttons appear on stat rows and attack lines in view mode.
**Tech Stack:** Same as existing — React 18, TypeScript, CSS Modules, Node/Express, Socket.IO, better-sqlite3
---
## File Structure
```
server/src/
├── dice.ts # CREATE: dice expression parser + roller
├── routes/rolls.ts # CREATE: GET /api/campaigns/:id/rolls
├── db.ts # MODIFY: add roll_log table
├── socket.ts # MODIFY: handle roll:request events
├── index.ts # MODIFY: register rolls route
client/src/
├── types.ts # MODIFY: add RollResult type
├── api.ts # MODIFY: add getRolls()
├── components/
│ ├── RollLog.tsx # CREATE: collapsible side panel
│ ├── RollLog.module.css # CREATE: panel styling
│ ├── RollEntry.tsx # CREATE: individual roll result card
│ ├── RollEntry.module.css # CREATE: card styling + animation
│ ├── DiceButton.tsx # CREATE: small reusable dice button
│ ├── DiceButton.module.css # CREATE: button styling
│ ├── StatsPanel.tsx # MODIFY: add DiceButton to stat rows
│ └── AttackBlock.tsx # MODIFY: add DiceButton to attack lines
├── pages/
│ ├── CampaignView.tsx # MODIFY: add RollLog panel, socket events
│ └── CampaignView.module.css # MODIFY: layout with side panel
```
---
### Task 1: Dice Parser + Roll Engine (Server)
**Files:**
- Create: `server/src/dice.ts`
- [ ] **Step 1: Create server/src/dice.ts**
```ts
export interface ParsedDice {
count: number;
sides: number;
modifier: number;
raw: string;
}
export interface RollResult {
rolls: number[];
modifier: number;
total: number;
expression: string;
error?: string;
}
export function parseDice(expression: string): ParsedDice | null {
const cleaned = expression.trim().toLowerCase().replace(/\s/g, "");
const match = cleaned.match(/^(\d*)d(\d+)([+-]\d+)?$/);
if (!match) return null;
const count = match[1] ? parseInt(match[1], 10) : 1;
const sides = parseInt(match[2], 10);
const modifier = match[3] ? parseInt(match[3], 10) : 0;
if (count < 1 || count > 100 || sides < 1 || sides > 100) return null;
return { count, sides, modifier, raw: expression.trim() };
}
export function rollDice(
expression: string,
options?: { advantage?: boolean; disadvantage?: boolean },
): RollResult {
const parsed = parseDice(expression);
if (!parsed) {
return {
rolls: [],
modifier: 0,
total: 0,
expression,
error: `Couldn't parse: ${expression}`,
};
}
const { count, sides, modifier } = parsed;
// Advantage/disadvantage: roll the die twice, pick higher/lower
if (
(options?.advantage || options?.disadvantage) &&
count === 1 &&
sides === 20
) {
const roll1 = Math.floor(Math.random() * sides) + 1;
const roll2 = Math.floor(Math.random() * sides) + 1;
const chosen = options.advantage
? Math.max(roll1, roll2)
: Math.min(roll1, roll2);
return {
rolls: [roll1, roll2],
modifier,
total: chosen + modifier,
expression,
};
}
// Normal roll
const rolls: number[] = [];
for (let i = 0; i < count; i++) {
rolls.push(Math.floor(Math.random() * sides) + 1);
}
const sum = rolls.reduce((a, b) => a + b, 0);
return {
rolls,
modifier,
total: sum + modifier,
expression,
};
}
```
- [ ] **Step 2: Verify dice module loads**
```bash
cd /Users/aaron.wood/workspace/shadowdark/server && npx tsx -e "
import { parseDice, rollDice } from './src/dice.js';
console.log('parse 2d6+3:', parseDice('2d6+3'));
console.log('parse d20:', parseDice('d20'));
console.log('parse invalid:', parseDice('abc'));
console.log('roll 1d20:', rollDice('1d20'));
console.log('roll 2d6+1:', rollDice('2d6+1'));
console.log('roll adv:', rollDice('1d20', { advantage: true }));
console.log('roll disadv:', rollDice('1d20', { disadvantage: true }));
"
```
Expected: Parsed objects for valid expressions, null for invalid, roll results with arrays.
---
### Task 2: Roll Log Table + Rolls API Endpoint
**Files:**
- Modify: `server/src/db.ts`
- Create: `server/src/routes/rolls.ts`
- Modify: `server/src/index.ts`
- [ ] **Step 1: Add roll_log table to server/src/db.ts**
Read the file first. Add inside the `db.exec()` block, after the game_items table:
```sql
CREATE TABLE IF NOT EXISTS roll_log (
id INTEGER PRIMARY KEY AUTOINCREMENT,
campaign_id INTEGER NOT NULL REFERENCES campaigns(id) ON DELETE CASCADE,
character_id INTEGER,
character_name TEXT NOT NULL DEFAULT 'Roll',
type TEXT NOT NULL DEFAULT 'custom',
label TEXT NOT NULL,
dice_expression TEXT NOT NULL,
rolls TEXT NOT NULL DEFAULT '[]',
modifier INTEGER NOT NULL DEFAULT 0,
total INTEGER NOT NULL DEFAULT 0,
advantage INTEGER NOT NULL DEFAULT 0,
disadvantage INTEGER NOT NULL DEFAULT 0,
created_at TEXT DEFAULT (datetime('now'))
);
```
- [ ] **Step 2: Create server/src/routes/rolls.ts**
```ts
import { Router } from "express";
import db from "../db.js";
const router = Router({ mergeParams: true });
// GET /api/campaigns/:campaignId/rolls — last 50 rolls
router.get("/", (req, res) => {
const { campaignId } = req.params;
const rolls = db
.prepare(
"SELECT * FROM roll_log WHERE campaign_id = ? ORDER BY created_at DESC LIMIT 50",
)
.all(campaignId) as Array<Record<string, unknown>>;
const parsed = rolls.map((r) => ({
...r,
rolls: JSON.parse(r.rolls as string),
advantage: r.advantage === 1,
disadvantage: r.disadvantage === 1,
}));
res.json(parsed);
});
export default router;
```
- [ ] **Step 3: Register rolls route in server/src/index.ts**
Read the file first. Add after existing route registrations:
```ts
import rollRoutes from "./routes/rolls.js";
app.use("/api/campaigns/:campaignId/rolls", rollRoutes);
```
- [ ] **Step 4: Verify**
```bash
rm -f /Users/aaron.wood/workspace/shadowdark/server/data/shadowdark.db
cd /Users/aaron.wood/workspace/shadowdark/server && npx tsx -e "
import db from './src/db.js';
const cols = db.prepare('PRAGMA table_info(roll_log)').all();
console.log('roll_log cols:', cols.map((c: any) => c.name).join(', '));
"
```
Expected: All roll_log columns listed.
---
### Task 3: Socket.IO Roll Handler
**Files:**
- Modify: `server/src/socket.ts`
- [ ] **Step 1: Update server/src/socket.ts to handle roll requests**
Read the file first. Replace the entire file:
```ts
import { Server } from "socket.io";
import db from "./db.js";
import { rollDice } from "./dice.js";
export function setupSocket(io: Server) {
io.on("connection", (socket) => {
socket.on("join-campaign", (campaignId: string) => {
socket.join(`campaign:${campaignId}`);
});
socket.on("leave-campaign", (campaignId: string) => {
socket.leave(`campaign:${campaignId}`);
});
socket.on(
"roll:request",
(data: {
campaignId: number;
characterId?: number;
characterName?: string;
type: string;
dice: string;
label: string;
modifier?: number;
advantage?: boolean;
disadvantage?: boolean;
}) => {
const result = rollDice(data.dice, {
advantage: data.advantage,
disadvantage: data.disadvantage,
});
if (result.error) {
socket.emit("roll:error", { error: result.error });
return;
}
const row = db
.prepare(
`
INSERT INTO roll_log (campaign_id, character_id, character_name, type, label, dice_expression, rolls, modifier, total, advantage, disadvantage)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
`,
)
.run(
data.campaignId,
data.characterId ?? null,
data.characterName || "Roll",
data.type || "custom",
data.label,
data.dice,
JSON.stringify(result.rolls),
result.modifier,
result.total,
data.advantage ? 1 : 0,
data.disadvantage ? 1 : 0,
);
const saved = db
.prepare("SELECT * FROM roll_log WHERE id = ?")
.get(row.lastInsertRowid) as Record<string, unknown>;
const broadcast = {
...saved,
rolls: result.rolls,
advantage: data.advantage || false,
disadvantage: data.disadvantage || false,
};
io.to(`campaign:${data.campaignId}`).emit("roll:result", broadcast);
},
);
socket.on("disconnect", () => {
// Rooms are cleaned up automatically by Socket.IO
});
});
}
export function broadcastToCampaign(
io: Server,
campaignId: number,
event: string,
data: unknown,
) {
io.to(`campaign:${campaignId}`).emit(event, data);
}
```
- [ ] **Step 2: Verify server starts and roll endpoint works**
```bash
cd /Users/aaron.wood/workspace/shadowdark/server && npx tsx src/index.ts &
sleep 2
curl -s http://localhost:3000/api/campaigns/1/rolls | python3 -m json.tool
```
Expected: Empty array `[]` (no rolls yet). Kill server after.
---
### Task 4: Client Types + API
**Files:**
- Modify: `client/src/types.ts`
- Modify: `client/src/api.ts`
- [ ] **Step 1: Add RollResult type to client/src/types.ts**
Read the file first. Add after AttackLine:
```ts
export interface RollResult {
id: number;
campaign_id: number;
character_id: number | null;
character_name: string;
type: "attack" | "ability-check" | "custom";
label: string;
dice_expression: string;
rolls: number[];
modifier: number;
total: number;
advantage: boolean;
disadvantage: boolean;
created_at: string;
}
```
- [ ] **Step 2: Add getRolls to client/src/api.ts**
Read the file first. Add the import and function:
```ts
import type {
Campaign,
Character,
Gear,
Talent,
GameItem,
GameTalent,
RollResult,
} from "./types";
```
```ts
// Rolls
export const getRolls = (campaignId: number) =>
request<RollResult[]>(`/campaigns/${campaignId}/rolls`);
```
---
### Task 5: DiceButton + RollEntry Components
**Files:**
- Create: `client/src/components/DiceButton.tsx`
- Create: `client/src/components/DiceButton.module.css`
- Create: `client/src/components/RollEntry.tsx`
- Create: `client/src/components/RollEntry.module.css`
- [ ] **Step 1: Create DiceButton.module.css**
```css
.btn {
width: 24px;
height: 24px;
border-radius: 4px;
border: 1px solid #444;
background: #16213e;
color: #888;
cursor: pointer;
font-size: 0.75rem;
display: flex;
align-items: center;
justify-content: center;
transition:
border-color 0.15s,
color 0.15s,
background 0.15s;
}
.btn:hover {
border-color: #c9a84c;
color: #c9a84c;
background: rgba(201, 168, 76, 0.1);
}
.btn:active {
background: rgba(201, 168, 76, 0.25);
}
```
- [ ] **Step 2: Create DiceButton.tsx**
```tsx
import socket from "../socket";
import styles from "./DiceButton.module.css";
interface DiceButtonProps {
campaignId: number;
characterId?: number;
characterName?: string;
type: "attack" | "ability-check" | "custom";
dice: string;
label: string;
damageDice?: string;
damageLabel?: string;
}
export default function DiceButton({
campaignId,
characterId,
characterName,
type,
dice,
label,
damageDice,
damageLabel,
}: DiceButtonProps) {
function handleClick(e: React.MouseEvent) {
const advantage = e.shiftKey;
const disadvantage = e.ctrlKey || e.metaKey;
socket.emit("roll:request", {
campaignId,
characterId,
characterName,
type,
dice,
label,
advantage: advantage && !disadvantage,
disadvantage: disadvantage && !advantage,
});
// If this is an attack with a damage die, roll damage too
if (damageDice && damageLabel) {
setTimeout(() => {
socket.emit("roll:request", {
campaignId,
characterId,
characterName,
type: "attack",
dice: damageDice,
label: damageLabel,
});
}, 100);
}
}
return (
<button
className={styles.btn}
onClick={handleClick}
title={`Roll ${dice} (Shift: advantage, Ctrl: disadvantage)`}
>
🎲
</button>
);
}
```
- [ ] **Step 3: Create RollEntry.module.css**
```css
.card {
background: #0f1a30;
border: 1px solid #2a2a4a;
border-radius: 6px;
padding: 0.5rem 0.6rem;
animation: slideIn 0.3s ease-out;
}
@keyframes slideIn {
from {
opacity: 0;
transform: translateY(-10px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.card.fresh {
border-color: #c9a84c;
animation:
slideIn 0.3s ease-out,
glow 1s ease-out;
}
@keyframes glow {
0% {
box-shadow: 0 0 8px rgba(201, 168, 76, 0.4);
}
100% {
box-shadow: none;
}
}
.topLine {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 0.2rem;
}
.charName {
font-weight: 700;
font-size: 0.8rem;
color: #c9a84c;
}
.timestamp {
font-size: 0.65rem;
color: #555;
}
.label {
font-size: 0.75rem;
color: #888;
margin-bottom: 0.2rem;
}
.breakdown {
font-size: 0.75rem;
color: #666;
margin-bottom: 0.15rem;
}
.dieResult {
color: #e0e0e0;
font-weight: 600;
}
.dieChosen {
color: #c9a84c;
font-weight: 700;
}
.dieDiscarded {
color: #555;
text-decoration: line-through;
}
.modLine {
font-size: 0.7rem;
color: #666;
}
.total {
font-size: 1.3rem;
font-weight: 700;
color: #e0e0e0;
text-align: center;
margin-top: 0.2rem;
}
.advantage {
color: #4caf50;
font-size: 0.65rem;
font-weight: 600;
text-transform: uppercase;
}
.disadvantage {
color: #e74c3c;
font-size: 0.65rem;
font-weight: 600;
text-transform: uppercase;
}
.error {
color: #e74c3c;
font-size: 0.8rem;
font-style: italic;
}
```
- [ ] **Step 4: Create RollEntry.tsx**
```tsx
import type { RollResult } from "../types";
import styles from "./RollEntry.module.css";
interface RollEntryProps {
roll: RollResult;
fresh?: boolean;
}
function timeAgo(dateStr: string): string {
const now = Date.now();
const then = new Date(dateStr + "Z").getTime();
const seconds = Math.floor((now - then) / 1000);
if (seconds < 10) return "just now";
if (seconds < 60) return `${seconds}s ago`;
const minutes = Math.floor(seconds / 60);
if (minutes < 60) return `${minutes}m ago`;
const hours = Math.floor(minutes / 60);
return `${hours}h ago`;
}
function formatBreakdown(roll: RollResult): string {
const { rolls, advantage, disadvantage, dice_expression } = roll;
if ((advantage || disadvantage) && rolls.length === 2) {
const chosen = advantage ? Math.max(...rolls) : Math.min(...rolls);
const parts = rolls.map((r) => (r === chosen ? `**${r}**` : `~~${r}~~`));
return `d20: [${parts.join(", ")}] → ${chosen}`;
}
return `${dice_expression}: [${rolls.join(", ")}]`;
}
export default function RollEntry({ roll, fresh }: RollEntryProps) {
const { rolls, advantage, disadvantage, dice_expression } = roll;
const isAdvantage = advantage && rolls.length === 2;
const isDisadvantage = disadvantage && rolls.length === 2;
const chosen = isAdvantage
? Math.max(...rolls)
: isDisadvantage
? Math.min(...rolls)
: null;
return (
<div className={`${styles.card} ${fresh ? styles.fresh : ""}`}>
<div className={styles.topLine}>
<span className={styles.charName}>{roll.character_name}</span>
<span className={styles.timestamp}>{timeAgo(roll.created_at)}</span>
</div>
<div className={styles.label}>
{roll.label}
{isAdvantage && <span className={styles.advantage}> ADV</span>}
{isDisadvantage && <span className={styles.disadvantage}> DIS</span>}
</div>
<div className={styles.breakdown}>
{dice_expression}: [
{rolls.map((r, i) => (
<span key={i}>
{i > 0 && ", "}
<span
className={
chosen === null
? styles.dieResult
: r === chosen
? styles.dieChosen
: styles.dieDiscarded
}
>
{r}
</span>
</span>
))}
]{chosen !== null && ` → ${chosen}`}
</div>
{roll.modifier !== 0 && (
<div className={styles.modLine}>
{roll.modifier > 0 ? "+" : ""}
{roll.modifier}
</div>
)}
<div className={styles.total}>{roll.total}</div>
</div>
);
}
```
---
### Task 6: RollLog Side Panel
**Files:**
- Create: `client/src/components/RollLog.tsx`
- Create: `client/src/components/RollLog.module.css`
- [ ] **Step 1: Create RollLog.module.css**
```css
.panel {
width: 300px;
height: 100%;
background: #1a1a2e;
border-left: 1px solid #333;
display: flex;
flex-direction: column;
transition: width 0.2s;
}
.panel.collapsed {
width: 40px;
cursor: pointer;
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 0.5rem 0.75rem;
border-bottom: 1px solid #333;
}
.title {
font-size: 0.85rem;
font-weight: 700;
color: #c9a84c;
text-transform: uppercase;
letter-spacing: 0.05em;
}
.collapseBtn {
background: none;
border: none;
color: #888;
cursor: pointer;
font-size: 1rem;
padding: 0.2rem;
}
.collapseBtn:hover {
color: #c9a84c;
}
.collapsedContent {
display: flex;
flex-direction: column;
align-items: center;
padding-top: 0.5rem;
gap: 0.5rem;
}
.collapsedIcon {
font-size: 1.2rem;
cursor: pointer;
}
.collapsedLast {
writing-mode: vertical-rl;
font-size: 0.7rem;
color: #888;
max-height: 100px;
overflow: hidden;
}
.inputArea {
padding: 0.5rem 0.75rem;
border-bottom: 1px solid #333;
}
.input {
width: 100%;
padding: 0.4rem 0.6rem;
background: #0f1a30;
border: 1px solid #333;
border-radius: 6px;
color: #e0e0e0;
font-size: 0.85rem;
}
.input:focus {
outline: none;
border-color: #c9a84c;
}
.hint {
font-size: 0.6rem;
color: #555;
margin-top: 0.25rem;
text-align: center;
}
.entries {
flex: 1;
overflow-y: auto;
padding: 0.5rem;
display: flex;
flex-direction: column;
gap: 0.4rem;
scrollbar-width: thin;
scrollbar-color: #333 transparent;
}
.entries::-webkit-scrollbar {
width: 4px;
}
.entries::-webkit-scrollbar-thumb {
background: #333;
border-radius: 2px;
}
.empty {
text-align: center;
color: #555;
font-size: 0.8rem;
font-style: italic;
padding: 2rem 0;
}
```
- [ ] **Step 2: Create RollLog.tsx**
```tsx
import { useState } from "react";
import type { RollResult } from "../types";
import socket from "../socket";
import RollEntry from "./RollEntry";
import styles from "./RollLog.module.css";
interface RollLogProps {
campaignId: number;
rolls: RollResult[];
freshIds: Set<number>;
}
export default function RollLog({ campaignId, rolls, freshIds }: RollLogProps) {
const [collapsed, setCollapsed] = useState(false);
const [input, setInput] = useState("");
function handleRoll(e: React.FormEvent) {
e.preventDefault();
if (!input.trim()) return;
socket.emit("roll:request", {
campaignId,
type: "custom",
dice: input.trim(),
label: input.trim(),
});
setInput("");
}
if (collapsed) {
return (
<div
className={`${styles.panel} ${styles.collapsed}`}
onClick={() => setCollapsed(false)}
>
<div className={styles.collapsedContent}>
<span className={styles.collapsedIcon}>🎲</span>
{rolls.length > 0 && (
<span className={styles.collapsedLast}>{rolls[0].total}</span>
)}
</div>
</div>
);
}
return (
<div className={styles.panel}>
<div className={styles.header}>
<span className={styles.title}>Roll Log</span>
<button
className={styles.collapseBtn}
onClick={() => setCollapsed(true)}
>
</button>
</div>
<div className={styles.inputArea}>
<form onSubmit={handleRoll}>
<input
className={styles.input}
value={input}
onChange={(e) => setInput(e.target.value)}
placeholder="Roll dice... (e.g. 2d6+1)"
/>
</form>
<div className={styles.hint}>Shift: advantage · Ctrl: disadvantage</div>
</div>
<div className={styles.entries}>
{rolls.length === 0 && <p className={styles.empty}>No rolls yet</p>}
{rolls.map((roll) => (
<RollEntry key={roll.id} roll={roll} fresh={freshIds.has(roll.id)} />
))}
</div>
</div>
);
}
```
---
### Task 7: Add DiceButton to StatsPanel and AttackBlock
**Files:**
- Modify: `client/src/components/StatsPanel.tsx`
- Modify: `client/src/components/StatBlock.tsx`
- Modify: `client/src/components/StatBlock.module.css`
- Modify: `client/src/components/AttackBlock.tsx`
- [ ] **Step 1: Add campaignId prop to StatsPanel and pass to StatBlock**
Read StatsPanel.tsx. Add `campaignId` to the props interface:
```tsx
interface StatsPanelProps {
character: Character;
mode: "view" | "edit";
campaignId: number;
onStatChange: (characterId: number, statName: string, value: number) => void;
}
```
Pass `campaignId` and character info to StatBlock:
```tsx
<StatBlock
stats={character.stats}
onStatChange={(statName, value) =>
onStatChange(character.id, statName, value)
}
mode={mode}
campaignId={campaignId}
characterId={character.id}
characterName={character.name}
/>
```
Also pass campaignId and character to AttackBlock:
```tsx
<AttackBlock
attacks={attacks}
campaignId={campaignId}
characterId={character.id}
characterName={character.name}
mode={mode}
/>
```
- [ ] **Step 2: Update StatBlock to show DiceButton in view mode**
Read StatBlock.tsx. Add `campaignId`, `characterId`, `characterName` to props:
```tsx
interface StatBlockProps {
stats: Stat[];
onStatChange: (statName: string, newValue: number) => void;
mode?: "view" | "edit";
campaignId?: number;
characterId?: number;
characterName?: string;
}
```
Import DiceButton and getModifier/formatModifier. In view mode, after the modifier span, render a DiceButton:
```tsx
{
mode === "view" && campaignId && (
<DiceButton
campaignId={campaignId}
characterId={characterId}
characterName={characterName}
type="ability-check"
dice={`1d20${mod >= 0 ? "+" + mod : String(mod)}`}
label={`${name} check`}
/>
);
}
```
Import at top:
```tsx
import DiceButton from "./DiceButton";
```
Remove the `.rollSpace` CSS class usage since DiceButton replaces it.
- [ ] **Step 3: Update AttackBlock to show DiceButton in view mode**
Read AttackBlock.tsx. Add `campaignId`, `characterId`, `characterName`, `mode` to props:
```tsx
interface AttackBlockProps {
attacks: AttackLine[];
campaignId?: number;
characterId?: number;
characterName?: string;
mode?: "view" | "edit";
}
```
Import DiceButton. Replace the rollSpace span in each weapon line with a DiceButton:
```tsx
{
mode === "view" && campaignId ? (
<DiceButton
campaignId={campaignId}
characterId={characterId}
characterName={characterName}
type="attack"
dice={`1d20${atk.modifier >= 0 ? "+" + atk.modifier : String(atk.modifier)}`}
label={`${atk.name} attack`}
damageDice={atk.damage}
damageLabel={`${atk.name} damage`}
/>
) : (
<span className={styles.rollSpace}></span>
);
}
```
---
### Task 8: Wire RollLog into CampaignView
**Files:**
- Modify: `client/src/pages/CampaignView.tsx`
- Modify: `client/src/pages/CampaignView.module.css`
- Modify: `client/src/components/CharacterSheet.tsx`
- [ ] **Step 1: Update CampaignView layout for side panel**
Read CampaignView.module.css. Wrap the existing content in a flex container with the roll log on the right. Add:
```css
.layout {
display: flex;
height: calc(100vh - 100px);
}
.main {
flex: 1;
overflow-y: auto;
padding-right: 0.5rem;
}
```
- [ ] **Step 2: Update CampaignView.tsx**
Read the file. Add these changes:
a) Import RollLog and getRolls:
```tsx
import RollLog from "../components/RollLog";
import { getRolls } from "../api";
import type { Character, Gear, Talent, GameItem, RollResult } from "../types";
```
b) Add state for rolls and fresh IDs:
```tsx
const [rolls, setRolls] = useState<RollResult[]>([]);
const [freshIds, setFreshIds] = useState<Set<number>>(new Set());
```
c) In the useEffect that fetches characters and joins the socket room, also fetch rolls:
```tsx
getRolls(campaignId).then(setRolls);
```
d) Add socket listener for `roll:result` in the socket useEffect:
```tsx
function onRollResult(roll: RollResult) {
setRolls((prev) => [roll, ...prev].slice(0, 50));
setFreshIds((prev) => new Set(prev).add(roll.id));
setTimeout(() => {
setFreshIds((prev) => {
const next = new Set(prev);
next.delete(roll.id);
return next;
});
}, 2000);
}
socket.on("roll:result", onRollResult);
```
And in the cleanup:
```tsx
socket.off("roll:result", onRollResult);
```
e) Wrap the JSX in the layout flex container and add RollLog:
```tsx
return (
<div className={styles.layout}>
<div className={styles.main}>{/* existing header, grid, modals */}</div>
<RollLog campaignId={campaignId} rolls={rolls} freshIds={freshIds} />
</div>
);
```
f) Pass `campaignId` to CharacterDetail so it can reach StatsPanel/AttackBlock. Add `campaignId` prop to CharacterDetail, CharacterSheet:
In CharacterDetail.tsx, add `campaignId: number` to props and pass through to CharacterSheet.
In CharacterSheet.tsx, add `campaignId: number` to props and pass to StatsPanel:
```tsx
<StatsPanel
character={character}
mode={mode}
campaignId={campaignId}
onStatChange={onStatChange}
/>
```
- [ ] **Step 3: Verify TypeScript compiles**
```bash
cd /Users/aaron.wood/workspace/shadowdark/client && npx tsc --noEmit
```
Expected: No errors.
---
### Task 9: End-to-End Smoke Test
**Files:** None (testing only)
- [ ] **Step 1: Reset DB and start full stack**
```bash
rm -f /Users/aaron.wood/workspace/shadowdark/server/data/shadowdark.db
lsof -ti:3000 | xargs kill 2>/dev/null; lsof -ti:5173 | xargs kill 2>/dev/null
cd /Users/aaron.wood/workspace/shadowdark && npm run dev
```
- [ ] **Step 2: Test in browser**
Open http://localhost:5173, go into a campaign:
1. **Roll log panel** visible on the right side
2. Type "1d20" in the general roller input, press Enter — roll result appears in the log
3. Type "2d6+3" — result shows two dice and modifier
4. Collapse the panel — should show thin strip with last result
5. Expand — full panel returns
- [ ] **Step 3: Test character sheet roll buttons**
1. Open a character sheet (view mode)
2. Click 🎲 next to a stat — roll appears in log with character name and "STR check" etc.
3. Shift+click — roll shows ADV with two d20s
4. Ctrl+click — roll shows DIS with two d20s
5. Click 🎲 on an attack line — two rolls appear: attack d20 then damage die
- [ ] **Step 4: Test real-time sync**
Open second tab:
1. Roll in tab 1 — appears in tab 2's roll log
2. Roll in tab 2 — appears in tab 1's roll log
3. Both see the pop-in animation
- [ ] **Step 5: Test persistence**
1. Make several rolls
2. Refresh the page
3. Navigate back to the campaign
4. Roll log should show previous rolls (loaded from DB)