darkwatch/client/src
Aaron Wood e2ce57527f feat: replace particle fire with Three.js FBM shader overlay
Switch fire effect from tsParticles to a full-screen Three.js WebGL
shader using layered FBM noise for volumetric-style flames rising from
the bottom of the screen. Also fix rain/embers canvas banding by
switching them to tsParticles fullScreen mode.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-10 22:17:36 -04:00
..
components feat: replace particle fire with Three.js FBM shader overlay 2026-04-10 22:17:36 -04:00
lib feat: replace particle fire with Three.js FBM shader overlay 2026-04-10 22:17:36 -04:00
pages feat: replace particle fire with Three.js FBM shader overlay 2026-04-10 22:17:36 -04:00
utils Wire up talent HP bonus with per-level scaling (e.g. Grit +2 HP and +1/level) 2026-04-09 14:19:18 -04:00
api.ts Add dice rolling: server-side engine, roll log panel, DiceButton on stats/attacks, advantage/disadvantage, real-time sync 2026-04-09 01:25:29 -04:00
App.module.css Mobile layout, campaign name, dropdown theme fix, and z-index fixes 2026-04-09 22:32:21 -04:00
App.tsx Medieval visual theme with 4 switchable color schemes 2026-04-09 17:06:50 -04:00
dice-box.d.ts Add 3D dice rolling with predetermined outcomes and character colors 2026-04-09 21:01:05 -04:00
main.tsx Medieval visual theme with 4 switchable color schemes 2026-04-09 17:06:50 -04:00
socket.ts Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00
theme.css Add torch timer, fog atmosphere, DM card redesign, and avatars 2026-04-10 14:41:22 -04:00
types.ts Add torch timer, fog atmosphere, DM card redesign, and avatars 2026-04-10 14:41:22 -04:00
vite-env.d.ts Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00