darkwatch/CLAUDE.md
Aaron Wood 768c55c6b9 fix: dice overlay no longer blocks clicks, fog alpha wired to intensity, title auto-updates from class/alignment/level
- DiceTray: remove pointer-events:auto from .active so UI remains clickable during dice animation
- FogOverlay: accept intensity prop, map 0-100 to 0.15-1.0 opacity
- CampaignView: pass fog intensity to FogOverlay
- InfoPanel: auto-derive Shadowdark title when class/alignment/level changes
- Add shadowdark-titles.ts utility with full title lookup table from Player Quickstart
- Add CLAUDE.md with project instructions and pre-approved permissions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-11 03:53:00 -04:00

1 KiB

Darkwatch — Claude Code Instructions

Permissions

All tool uses are pre-approved for this project. No confirmation needed for:

  • Reading, writing, or editing any file in this project
  • Running bash commands (npm, git, docker, curl, lsof, kill, pkill, etc.)
  • Spawning subagents
  • Searching files (Glob, Grep)

Project Overview

This is Darkwatch, a real-time session manager for the Shadowdark TTRPG.

  • Client: client/ — React + Vite + TypeScript + CSS Modules
  • Server: server/ — Express + Socket.IO + MariaDB (mysql2/promise)
  • DB: MariaDB 11 in Docker (darkwatch-maria container, port 3307)
  • Worktrees: .worktrees/ (gitignored)
  • Roadmap: docs/ROADMAP.md

Important Rules

  • NEVER touch the mysql Docker container — only darkwatch-* containers
  • DB port is 3307 (not 3306) to avoid conflicts
  • Local git repo only — commits are fine, NEVER push
  • All imports use .js extensions (ES modules)
  • Dev seed accounts: dm@darkwatch.test / player@darkwatch.test (password: password)