docs: update handbook What's coming next with missing features
This commit is contained in:
parent
d02cdd02b5
commit
93118e8bcb
1 changed files with 8 additions and 2 deletions
|
|
@ -1,6 +1,6 @@
|
||||||
# Darkwatch Handbook
|
# Darkwatch Handbook
|
||||||
|
|
||||||
**Last updated:** 2026-04-11
|
**Last updated:** 2026-04-12
|
||||||
|
|
||||||
A reference for everyone working on or with Darkwatch — whether you're a DM discovering the tool, a developer joining the project, or a collaborator adding features.
|
A reference for everyone working on or with Darkwatch — whether you're a DM discovering the tool, a developer joining the project, or a collaborator adding features.
|
||||||
|
|
||||||
|
|
@ -116,8 +116,12 @@ Features currently planned or in progress:
|
||||||
- **Per-enemy dice rolls** — DM triggers attack/damage rolls from individual enemies in the tracker
|
- **Per-enemy dice rolls** — DM triggers attack/damage rolls from individual enemies in the tracker
|
||||||
- **Party loot / shared inventory** — campaign-level shared item pool, DM-managed
|
- **Party loot / shared inventory** — campaign-level shared item pool, DM-managed
|
||||||
- **Creature gallery / NPC system** — saved enemy stat blocks, quick-add to initiative tracker
|
- **Creature gallery / NPC system** — saved enemy stat blocks, quick-add to initiative tracker
|
||||||
|
- **Initiative enhancements** — turn timer per combatant, re-roll initiative mid-combat, individual initiative mode (each combatant rolls separately, as opposed to team-based; needed for non-Shadowdark systems)
|
||||||
|
- **Google / social login** — OAuth alongside the existing email/password flow
|
||||||
|
- **Snow atmosphere effect** — tsParticles, evaluating after DM feedback on existing effects
|
||||||
|
- **Ambient audio** — optional background sound; low priority
|
||||||
|
|
||||||
Longer-term ideas: multi-system support (Cairn, Knave, Cyberpunk RED), metrics and analytics, API documentation, and a public marketing site.
|
Longer-term ideas: multi-system support (Cairn, Knave, Cyberpunk RED), profile image uploads, metrics and analytics, API documentation, and a public marketing site.
|
||||||
|
|
||||||
## Known limitations
|
## Known limitations
|
||||||
|
|
||||||
|
|
@ -307,3 +311,5 @@ We use a structured approach: **brainstorm → spec → plan → implement**.
|
||||||
All specs and plans are committed to the repo. Check `docs/superpowers/` to understand why things were built the way they were.
|
All specs and plans are committed to the repo. Check `docs/superpowers/` to understand why things were built the way they were.
|
||||||
|
|
||||||
**Project-local Claude skills** live in `.claude/skills/`. See `CLAUDE.md` for the list of available skills and how to invoke them.
|
**Project-local Claude skills** live in `.claude/skills/`. See `CLAUDE.md` for the list of available skills and how to invoke them.
|
||||||
|
|
||||||
|
**Technical backlog** (DB migration tooling, containerization, Kubernetes, metrics infrastructure) is tracked in `docs/ROADMAP.md`.
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue