diff --git a/docs/HANDBOOK.md b/docs/HANDBOOK.md index 2048d58..ca5fa8a 100644 --- a/docs/HANDBOOK.md +++ b/docs/HANDBOOK.md @@ -1,6 +1,6 @@ # Darkwatch Handbook -**Last updated:** 2026-04-11 +**Last updated:** 2026-04-12 A reference for everyone working on or with Darkwatch — whether you're a DM discovering the tool, a developer joining the project, or a collaborator adding features. @@ -116,8 +116,12 @@ Features currently planned or in progress: - **Per-enemy dice rolls** — DM triggers attack/damage rolls from individual enemies in the tracker - **Party loot / shared inventory** — campaign-level shared item pool, DM-managed - **Creature gallery / NPC system** — saved enemy stat blocks, quick-add to initiative tracker +- **Initiative enhancements** — turn timer per combatant, re-roll initiative mid-combat, individual initiative mode (each combatant rolls separately, as opposed to team-based; needed for non-Shadowdark systems) +- **Google / social login** — OAuth alongside the existing email/password flow +- **Snow atmosphere effect** — tsParticles, evaluating after DM feedback on existing effects +- **Ambient audio** — optional background sound; low priority -Longer-term ideas: multi-system support (Cairn, Knave, Cyberpunk RED), metrics and analytics, API documentation, and a public marketing site. +Longer-term ideas: multi-system support (Cairn, Knave, Cyberpunk RED), profile image uploads, metrics and analytics, API documentation, and a public marketing site. ## Known limitations @@ -307,3 +311,5 @@ We use a structured approach: **brainstorm → spec → plan → implement**. All specs and plans are committed to the repo. Check `docs/superpowers/` to understand why things were built the way they were. **Project-local Claude skills** live in `.claude/skills/`. See `CLAUDE.md` for the list of available skills and how to invoke them. + +**Technical backlog** (DB migration tooling, containerization, Kubernetes, metrics infrastructure) is tracked in `docs/ROADMAP.md`.