Switch fire effect from tsParticles to a full-screen Three.js WebGL shader using layered FBM noise for volumetric-style flames rising from the bottom of the screen. Also fix rain/embers canvas banding by switching them to tsParticles fullScreen mode. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| public | ||
| src | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| tsconfig.json | ||
| vite.config.ts | ||