darkwatch/server/src
Aaron Wood f552a475c1 Wire up talent HP bonus with per-level scaling (e.g. Grit +2 HP and +1/level)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 14:19:18 -04:00
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routes Split attack/damage dice buttons, nat 20 highlighting, crit damage, character colors 2026-04-09 12:27:25 -04:00
db.ts Wire up talent HP bonus with per-level scaling (e.g. Grit +2 HP and +1/level) 2026-04-09 14:19:18 -04:00
dice.ts Add dice rolling: server-side engine, roll log panel, DiceButton on stats/attacks, advantage/disadvantage, real-time sync 2026-04-09 01:25:29 -04:00
index.ts Add dev seed data: auto-creates campaign with Limpie and Brynn on fresh DB 2026-04-09 12:34:08 -04:00
seed-dev-data.ts Wire up talent HP bonus with per-level scaling (e.g. Grit +2 HP and +1/level) 2026-04-09 14:19:18 -04:00
seed-items.ts Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00
seed-talents.ts Wire up talent HP bonus with per-level scaling (e.g. Grit +2 HP and +1/level) 2026-04-09 14:19:18 -04:00
socket.ts Split attack/damage dice buttons, nat 20 highlighting, crit damage, character colors 2026-04-09 12:27:25 -04:00