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Aaron Wood e2ce57527f feat: replace particle fire with Three.js FBM shader overlay
Switch fire effect from tsParticles to a full-screen Three.js WebGL
shader using layered FBM noise for volumetric-style flames rising from
the bottom of the screen. Also fix rain/embers canvas banding by
switching them to tsParticles fullScreen mode.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-10 22:17:36 -04:00
.vscode Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00
client feat: replace particle fire with Three.js FBM shader overlay 2026-04-10 22:17:36 -04:00
docs Add particle effects implementation plan 2026-04-10 18:59:46 -04:00
server fix: move socket interfaces to module scope, fix CSSProperties import 2026-04-10 19:38:34 -04:00
.gitignore Add .worktrees/ to .gitignore 2026-04-10 19:09:07 -04:00
package-lock.json Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00
package.json Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00