The darkwatch app and site
Switch fire effect from tsParticles to a full-screen Three.js WebGL shader using layered FBM noise for volumetric-style flames rising from the bottom of the screen. Also fix rain/embers canvas banding by switching them to tsParticles fullScreen mode. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| package.json | ||