darkwatch/client
Aaron Wood 768c55c6b9 fix: dice overlay no longer blocks clicks, fog alpha wired to intensity, title auto-updates from class/alignment/level
- DiceTray: remove pointer-events:auto from .active so UI remains clickable during dice animation
- FogOverlay: accept intensity prop, map 0-100 to 0.15-1.0 opacity
- CampaignView: pass fog intensity to FogOverlay
- InfoPanel: auto-derive Shadowdark title when class/alignment/level changes
- Add shadowdark-titles.ts utility with full title lookup table from Player Quickstart
- Add CLAUDE.md with project instructions and pre-approved permissions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-11 03:53:00 -04:00
..
public Add torch timer, fog atmosphere, DM card redesign, and avatars 2026-04-10 14:41:22 -04:00
src fix: dice overlay no longer blocks clicks, fog alpha wired to intensity, title auto-updates from class/alignment/level 2026-04-11 03:53:00 -04:00
index.html feat: rename app title to Darkwatch 2026-04-11 00:47:06 -04:00
package-lock.json feat: replace particle fire with Three.js FBM shader overlay 2026-04-10 22:17:36 -04:00
package.json feat: replace particle fire with Three.js FBM shader overlay 2026-04-10 22:17:36 -04:00
tsconfig.json Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00
vite.config.ts Fix mobile layout, roll log visibility with character sheet, ngrok host allowlist, misc UI polish 2026-04-09 01:49:23 -04:00