darkwatch/server/src
Aaron Wood 33032bcd07 Add torch timer, fog atmosphere, DM card redesign, and avatars
- Torch timer: 60min countdown per character, visual warnings at 10m/5m/1m
- Fog overlay: CSS radial gradient layers with seamless infinite drift
- Fog synced across all clients via socket, adapts to light/dark themes
- DM card redesign: compact layout with HP/AC/luck/torch + modifier row
- Grid changed to 3-up (from 4) with larger fonts
- DiceBear avatars on cards and character sheets with style picker
- Campaign name shown in header
- Server: JSON.stringify fix for object fields in PATCH handler

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 14:41:22 -04:00
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routes Add torch timer, fog atmosphere, DM card redesign, and avatars 2026-04-10 14:41:22 -04:00
db.ts Add torch timer, fog atmosphere, DM card redesign, and avatars 2026-04-10 14:41:22 -04:00
dice.ts Add dice rolling: server-side engine, roll log panel, DiceButton on stats/attacks, advantage/disadvantage, real-time sync 2026-04-09 01:25:29 -04:00
index.ts Add dev seed data: auto-creates campaign with Limpie and Brynn on fresh DB 2026-04-09 12:34:08 -04:00
seed-dev-data.ts Wire up talent HP bonus with per-level scaling (e.g. Grit +2 HP and +1/level) 2026-04-09 14:19:18 -04:00
seed-items.ts Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00
seed-talents.ts Wire up talent HP bonus with per-level scaling (e.g. Grit +2 HP and +1/level) 2026-04-09 14:19:18 -04:00
socket.ts Add torch timer, fog atmosphere, DM card redesign, and avatars 2026-04-10 14:41:22 -04:00