darkwatch/client
Aaron Wood 1e881764e3 polish: improve atmosphere effects and fix fog opacity jump
- Fire: reworked colour ramp (dark red → orange → amber → warm yellow core),
  per-column height variation via colFireH for jagged silhouette, ember glow
  at base, taller overall height, fire/rain combined in screenshot
- Rain: more translucent (0.15–0.40 opacity), halved speed range, direction
  tilts 90°→70° as intensity rises
- Embers: smaller particles (0.8–2.2px), more numerous (50–150)
- Fog: fix opacity jump at ~3s — CSS keyframe animation was overriding the
  inline intensity-based opacity value; replaced with CSS transition via
  React-managed mounted state

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-11 22:24:05 -04:00
..
public feat: add InitiativeTracker sidebar component 2026-04-11 15:44:22 -04:00
src polish: improve atmosphere effects and fix fog opacity jump 2026-04-11 22:24:05 -04:00
index.html feat: rename app title to Darkwatch 2026-04-11 00:47:06 -04:00
package-lock.json feat: replace particle fire with Three.js FBM shader overlay 2026-04-10 22:17:36 -04:00
package.json feat: replace particle fire with Three.js FBM shader overlay 2026-04-10 22:17:36 -04:00
tsconfig.json Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00
vite.config.ts Fix mobile layout, roll log visibility with character sheet, ngrok host allowlist, misc UI polish 2026-04-09 01:49:23 -04:00