- Fire: reworked colour ramp (dark red → orange → amber → warm yellow core), per-column height variation via colFireH for jagged silhouette, ember glow at base, taller overall height, fire/rain combined in screenshot - Rain: more translucent (0.15–0.40 opacity), halved speed range, direction tilts 90°→70° as intensity rises - Embers: smaller particles (0.8–2.2px), more numerous (50–150) - Fog: fix opacity jump at ~3s — CSS keyframe animation was overriding the inline intensity-based opacity value; replaced with CSS transition via React-managed mounted state Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
1.1 MiB
1280x800px
1.1 MiB
1280x800px