The darkwatch app and site
Find a file
Aaron Wood 768c55c6b9 fix: dice overlay no longer blocks clicks, fog alpha wired to intensity, title auto-updates from class/alignment/level
- DiceTray: remove pointer-events:auto from .active so UI remains clickable during dice animation
- FogOverlay: accept intensity prop, map 0-100 to 0.15-1.0 opacity
- CampaignView: pass fog intensity to FogOverlay
- InfoPanel: auto-derive Shadowdark title when class/alignment/level changes
- Add shadowdark-titles.ts utility with full title lookup table from Player Quickstart
- Add CLAUDE.md with project instructions and pre-approved permissions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-11 03:53:00 -04:00
.vscode Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00
client fix: dice overlay no longer blocks clicks, fog alpha wired to intensity, title auto-updates from class/alignment/level 2026-04-11 03:53:00 -04:00
docs docs: add ROADMAP.md with full feature backlog 2026-04-11 03:22:44 -04:00
server fix: use INSERT IGNORE for campaign_members in seed to handle stale rows 2026-04-11 02:33:12 -04:00
.env.example feat: add MariaDB Docker container for Darkwatch 2026-04-10 23:50:51 -04:00
.gitignore feat: add MariaDB Docker container for Darkwatch 2026-04-10 23:50:51 -04:00
CLAUDE.md fix: dice overlay no longer blocks clicks, fog alpha wired to intensity, title auto-updates from class/alignment/level 2026-04-11 03:53:00 -04:00
docker-compose.yml feat: add MariaDB Docker container for Darkwatch 2026-04-10 23:50:51 -04:00
package-lock.json Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00
package.json Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00