Switch fire effect from tsParticles to a full-screen Three.js WebGL shader using layered FBM noise for volumetric-style flames rising from the bottom of the screen. Also fix rain/embers canvas banding by switching them to tsParticles fullScreen mode. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
28 lines
689 B
JSON
28 lines
689 B
JSON
{
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"name": "shadowdark-client",
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"private": true,
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"scripts": {
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"dev": "vite",
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"build": "tsc && vite build",
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"preview": "vite preview"
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},
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"dependencies": {
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"@3d-dice/dice-box": "^1.1.4",
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"@3d-dice/dice-box-threejs": "^0.0.12",
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"@tsparticles/react": "^3.0.0",
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"@tsparticles/slim": "^3.9.1",
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"react": "^18.3.1",
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"react-dom": "^18.3.1",
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"react-router-dom": "^7.1.1",
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"socket.io-client": "^4.8.1",
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"three": "^0.183.2"
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},
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"devDependencies": {
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"@types/react": "^18.3.18",
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"@types/react-dom": "^18.3.5",
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"@types/three": "^0.183.1",
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"@vitejs/plugin-react": "^4.3.4",
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"typescript": "^5.7.0",
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"vite": "^6.0.0"
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}
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}
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