darkwatch/client/package.json
Aaron Wood e2ce57527f feat: replace particle fire with Three.js FBM shader overlay
Switch fire effect from tsParticles to a full-screen Three.js WebGL
shader using layered FBM noise for volumetric-style flames rising from
the bottom of the screen. Also fix rain/embers canvas banding by
switching them to tsParticles fullScreen mode.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-10 22:17:36 -04:00

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{
"name": "shadowdark-client",
"private": true,
"scripts": {
"dev": "vite",
"build": "tsc && vite build",
"preview": "vite preview"
},
"dependencies": {
"@3d-dice/dice-box": "^1.1.4",
"@3d-dice/dice-box-threejs": "^0.0.12",
"@tsparticles/react": "^3.0.0",
"@tsparticles/slim": "^3.9.1",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-router-dom": "^7.1.1",
"socket.io-client": "^4.8.1",
"three": "^0.183.2"
},
"devDependencies": {
"@types/react": "^18.3.18",
"@types/react-dom": "^18.3.5",
"@types/three": "^0.183.1",
"@vitejs/plugin-react": "^4.3.4",
"typescript": "^5.7.0",
"vite": "^6.0.0"
}
}