darkwatch/client
Aaron Wood e2ce57527f feat: replace particle fire with Three.js FBM shader overlay
Switch fire effect from tsParticles to a full-screen Three.js WebGL
shader using layered FBM noise for volumetric-style flames rising from
the bottom of the screen. Also fix rain/embers canvas banding by
switching them to tsParticles fullScreen mode.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-10 22:17:36 -04:00
..
public Add torch timer, fog atmosphere, DM card redesign, and avatars 2026-04-10 14:41:22 -04:00
src feat: replace particle fire with Three.js FBM shader overlay 2026-04-10 22:17:36 -04:00
index.html Medieval visual theme with 4 switchable color schemes 2026-04-09 17:06:50 -04:00
package-lock.json feat: replace particle fire with Three.js FBM shader overlay 2026-04-10 22:17:36 -04:00
package.json feat: replace particle fire with Three.js FBM shader overlay 2026-04-10 22:17:36 -04:00
tsconfig.json Initial commit: Shadowdark character sheet manager with item/talent databases, view/edit modes, real-time sync 2026-04-09 01:03:40 -04:00
vite.config.ts Fix mobile layout, roll log visibility with character sheet, ngrok host allowlist, misc UI polish 2026-04-09 01:49:23 -04:00