# Dice Rolling — Design Spec ## Overview Add a complete dice rolling system: server-side roll engine, shared real-time roll log panel, character sheet roll buttons for ability checks and attacks, advantage/disadvantage support, and a general-purpose dice roller. ## 1. Roll Engine (Server-Side) ### Socket.IO Events **Client → Server:** - `roll:request` — `{ campaignId, characterId?, characterName?, type, dice, label, modifier?, advantage?, disadvantage? }` - `type`: `'attack'` | `'ability-check'` | `'custom'` - `dice`: string expression like `'1d20'`, `'2d6'`, `'1d8+1'` - `label`: human-readable description (e.g. "SHORTSWORD attack", "DEX check", "2d6") - `modifier`: optional numeric modifier already included in the expression for display purposes - `advantage`/`disadvantage`: boolean, only meaningful for d20 rolls **Server → Campaign Room:** - `roll:result` — `{ id, campaignId, characterId, characterName, type, label, diceExpression, rolls, modifier, total, advantage, disadvantage, created_at }` - `rolls`: array of individual die results (e.g. `[14]` or `[14, 8]` for advantage) - `total`: final computed result ### Dice Expression Parser Server-side parser that handles: `NdX`, `NdX+M`, `NdX-M` - `N` = number of dice (default 1 if omitted, e.g. "d20" = "1d20") - `X` = die size (4, 6, 8, 10, 12, 20, 100) - `M` = optional flat modifier Examples: `1d20`, `2d6`, `1d8+1`, `d20-1`, `4d6`, `1d100` Invalid expressions return an error result with `{ error: "Couldn't parse: xyz" }`. ### Advantage / Disadvantage For any roll where `advantage` or `disadvantage` is true: - Roll the primary die (d20) twice instead of once - `rolls` array contains both results: `[14, 8]` - `total` uses the higher (advantage) or lower (disadvantage) of the two, plus modifier - Display shows both dice with the chosen one highlighted ### roll_log Table | Column | Type | Notes | | --------------- | ------- | ----------------------------------- | | id | INTEGER | Primary key, autoincrement | | campaign_id | INTEGER | FK to campaigns | | character_id | INTEGER | Nullable (null for anonymous rolls) | | character_name | TEXT | Display name (or "Roll") | | type | TEXT | attack / ability-check / custom | | label | TEXT | Human-readable description | | dice_expression | TEXT | Original expression (e.g. "1d20") | | rolls | TEXT | JSON array of die results | | modifier | INTEGER | Flat modifier applied | | total | INTEGER | Final result | | advantage | INTEGER | 0 or 1 | | disadvantage | INTEGER | 0 or 1 | | created_at | TEXT | ISO timestamp | ## 2. Roll Log Panel ### Layout Collapsible side panel on the right of the campaign view (outside the character modal). - **Width:** ~300px on desktop - **Mobile:** full-width bottom drawer - **Collapsed state:** thin strip (~40px) with a dice icon and the last roll result visible. Click to expand. - **Expanded state:** full panel with header, input, and scrollable log ### Panel Contents (top to bottom) 1. **Header:** "Roll Log" title + collapse button 2. **General roller input:** text input accepting dice expressions. Placeholder: "Roll dice... (e.g. 2d6+1)". Enter to roll. Rolls are anonymous (characterName = "Roll"). 3. **Roll entries:** scrollable list, newest at top. Last ~50 loaded from DB on campaign entry. ### Roll Entry Card Each roll displays as a small styled card: - **Top line:** character name (bold, colored) + relative timestamp ("just now", "2m ago") - **Label:** what was rolled ("SHORTSWORD attack", "DEX check", "2d6+1") - **Dice breakdown:** - Normal: `d20: [14]` - With advantage: `d20: [14, 8] → 14` (higher highlighted) - With disadvantage: `d20: [14, 8] → 8` (lower highlighted) - Multiple dice: `2d6: [3, 5] = 8` - **Modifier line** (if any): `+ STR (+0)` - **Total:** large, bold, highlighted number - **Pop-in animation:** new cards slide in and briefly highlight when they arrive ### Persistence - Rolls saved to `roll_log` table - On entering a campaign, load last 50 rolls via `GET /api/campaigns/:id/rolls` - New rolls arrive in real-time via Socket.IO ## 3. Roll Buttons on Character Sheet Roll buttons appear in **view mode only** (not edit mode). ### Ability Score Rolls Each stat row in the StatsPanel gets a small dice button (🎲 or a styled button) on the right side (in the reserved rollSpace area). - Click: rolls `1d20 + stat modifier` - Label: "STR check", "DEX check", etc. - Shift+click: advantage (rolls 2d20, takes higher) - Ctrl/Cmd+click: disadvantage (rolls 2d20, takes lower) ### Attack Rolls Each attack line in AttackBlock gets a dice button on the right side. - Click: rolls `1d20 + attack modifier` for the hit, then rolls the weapon's damage die. Two entries appear in the log: attack roll, then damage roll. - Label: "SHORTSWORD attack" for the d20, "SHORTSWORD damage" for the damage die - Shift+click: advantage on the attack roll (damage is always normal) - Ctrl/Cmd+click: disadvantage on the attack roll ### Keyboard Modifier Hint A small hint text at the bottom of the StatsPanel or in the roll log panel header: "Shift: advantage · Ctrl: disadvantage" ## 4. Data Flow 1. Player clicks a roll button or types in the general roller 2. Client emits `roll:request` via Socket.IO with campaign ID, character info (if from sheet), dice expression, and advantage/disadvantage flags 3. Server parses the expression, generates random results, computes total 4. Server saves to `roll_log` table 5. Server broadcasts `roll:result` to the campaign room 6. All clients in the room receive the result and prepend it to their roll log 7. The new entry animates in with a pop-in effect ## 5. API Endpoints - `GET /api/campaigns/:id/rolls` — returns last 50 rolls for a campaign, newest first - Socket.IO handles all roll creation (no REST POST needed) ## 6. New/Modified Files **Server:** - `server/src/dice.ts` — dice expression parser + roller - `server/src/routes/rolls.ts` — GET endpoint for roll history - `server/src/db.ts` — add roll_log table - `server/src/socket.ts` — handle roll:request, generate result, broadcast - `server/src/index.ts` — register rolls route **Client:** - `client/src/components/RollLog.tsx` — the side panel component - `client/src/components/RollLog.module.css` — panel styling - `client/src/components/RollEntry.tsx` — individual roll result card - `client/src/components/RollEntry.module.css` — card styling + animation - `client/src/components/DiceButton.tsx` — small reusable dice roll button - `client/src/components/DiceButton.module.css` — button styling - `client/src/components/StatsPanel.tsx` — add DiceButton to each stat row - `client/src/components/AttackBlock.tsx` — add DiceButton to each attack line - `client/src/pages/CampaignView.tsx` — add RollLog panel, handle roll socket events - `client/src/pages/CampaignView.module.css` — adjust layout for side panel - `client/src/types.ts` — add RollResult type ## Out of Scope - Animated 3D dice (future enhancement) - "Roll as" character/NPC selector for general roller (future) - "Drop lowest" or complex dice expressions - Talent effects modifying rolls automatically - Sound effects