docs: mark initiative tracker complete in roadmap
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@ -12,7 +12,7 @@ A living document tracking planned features, improvements, and ideas. Items move
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- [ ] **Talent roll UI on level up** — 2d6 on class table, with stacking support; currently talents are added manually
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- [ ] **Talent roll UI on level up** — 2d6 on class table, with stacking support; currently talents are added manually
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### Gameplay Tools
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### Gameplay Tools
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- [ ] **Initiative tracker** — turn order display, DM-managed, synced via socket
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- [x] **Initiative tracker** — team-based (party rolls, take highest vs DM enemy roll), round tracking, enemy HP tracking (DM-only), real-time sync, DB-persisted *(done)*
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- [ ] **Death timer** — dying state: 1d4 + CON rounds, d20 each turn to rise at 1 HP
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- [ ] **Death timer** — dying state: 1d4 + CON rounds, d20 each turn to rise at 1 HP
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- [ ] **Conditions / status effects** — poisoned, stunned, dying, etc. shown on character cards (DB tables exist from spellcasting work)
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- [ ] **Conditions / status effects** — poisoned, stunned, dying, etc. shown on character cards (DB tables exist from spellcasting work)
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@ -64,6 +64,7 @@ Stack: Prometheus (metrics collection) + Grafana (dashboards). Server emits metr
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---
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---
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## Completed
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## Completed
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- [x] Initiative tracker — team-based Shadowdark initiative, rolling phase, active phase, enemy HP (DM-only), add/remove enemies mid-combat, real-time sync, DB-persisted
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- [x] Dice overlay fix — canvas no longer blocks pointer events during animation
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- [x] Dice overlay fix — canvas no longer blocks pointer events during animation
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- [x] Fog intensity slider — wired to CSS opacity
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- [x] Fog intensity slider — wired to CSS opacity
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- [x] Title auto-update — derived from class + alignment + level on every change
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- [x] Title auto-update — derived from class + alignment + level on every change
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