docs: mark initiative tracker complete in roadmap

This commit is contained in:
Aaron Wood 2026-04-11 15:56:51 -04:00
parent 7a032bc277
commit 7fc13bd553

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@ -12,7 +12,7 @@ A living document tracking planned features, improvements, and ideas. Items move
- [ ] **Talent roll UI on level up** — 2d6 on class table, with stacking support; currently talents are added manually - [ ] **Talent roll UI on level up** — 2d6 on class table, with stacking support; currently talents are added manually
### Gameplay Tools ### Gameplay Tools
- [ ] **Initiative tracker** — turn order display, DM-managed, synced via socket - [x] **Initiative tracker** — team-based (party rolls, take highest vs DM enemy roll), round tracking, enemy HP tracking (DM-only), real-time sync, DB-persisted *(done)*
- [ ] **Death timer** — dying state: 1d4 + CON rounds, d20 each turn to rise at 1 HP - [ ] **Death timer** — dying state: 1d4 + CON rounds, d20 each turn to rise at 1 HP
- [ ] **Conditions / status effects** — poisoned, stunned, dying, etc. shown on character cards (DB tables exist from spellcasting work) - [ ] **Conditions / status effects** — poisoned, stunned, dying, etc. shown on character cards (DB tables exist from spellcasting work)
@ -64,6 +64,7 @@ Stack: Prometheus (metrics collection) + Grafana (dashboards). Server emits metr
--- ---
## Completed ## Completed
- [x] Initiative tracker — team-based Shadowdark initiative, rolling phase, active phase, enemy HP (DM-only), add/remove enemies mid-combat, real-time sync, DB-persisted
- [x] Dice overlay fix — canvas no longer blocks pointer events during animation - [x] Dice overlay fix — canvas no longer blocks pointer events during animation
- [x] Fog intensity slider — wired to CSS opacity - [x] Fog intensity slider — wired to CSS opacity
- [x] Title auto-update — derived from class + alignment + level on every change - [x] Title auto-update — derived from class + alignment + level on every change