feat: add AtmospherePanel component with toggles and intensity sliders
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141
client/src/components/AtmospherePanel.tsx
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141
client/src/components/AtmospherePanel.tsx
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import { useEffect, useRef, useState } from "react";
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import type { AtmosphereState } from "../lib/atmosphereTypes";
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import styles from "./AtmospherePanel.module.css";
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type EffectKey = keyof AtmosphereState;
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const EFFECTS: { key: EffectKey; emoji: string; label: string }[] = [
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{ key: "fog", emoji: "🌫", label: "Fog" },
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{ key: "fire", emoji: "🔥", label: "Fire" },
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{ key: "rain", emoji: "🌧", label: "Rain" },
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{ key: "embers", emoji: "✨", label: "Embers" },
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];
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interface AtmospherePanelProps {
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atmosphere: AtmosphereState;
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onAtmosphereChange: (next: AtmosphereState) => void;
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}
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export default function AtmospherePanel({
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atmosphere,
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onAtmosphereChange,
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}: AtmospherePanelProps) {
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const [open, setOpen] = useState(false);
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// Local slider values so the label updates while dragging without triggering remounts
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const [localIntensity, setLocalIntensity] = useState({
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fog: atmosphere.fog.intensity,
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fire: atmosphere.fire.intensity,
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rain: atmosphere.rain.intensity,
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embers: atmosphere.embers.intensity,
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});
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const containerRef = useRef<HTMLDivElement>(null);
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// Close panel on outside click
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useEffect(() => {
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if (!open) return;
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function onMouseDown(e: MouseEvent) {
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if (containerRef.current && !containerRef.current.contains(e.target as Node)) {
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setOpen(false);
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}
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}
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document.addEventListener("mousedown", onMouseDown);
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return () => document.removeEventListener("mousedown", onMouseDown);
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}, [open]);
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// Sync local intensity when atmosphere changes from socket
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useEffect(() => {
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setLocalIntensity({
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fog: atmosphere.fog.intensity,
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fire: atmosphere.fire.intensity,
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rain: atmosphere.rain.intensity,
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embers: atmosphere.embers.intensity,
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});
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}, [atmosphere]);
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const activeEmojis = EFFECTS
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.filter(({ key }) => atmosphere[key].active)
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.map(({ emoji }) => emoji)
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.join("");
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function toggleEffect(key: EffectKey) {
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onAtmosphereChange({
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...atmosphere,
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[key]: { ...atmosphere[key], active: !atmosphere[key].active },
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});
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}
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function handleSliderChange(key: EffectKey, value: number) {
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// Update label only — no socket emit yet
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setLocalIntensity((prev) => ({ ...prev, [key]: value }));
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}
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function handleSliderCommit(key: EffectKey, value: number) {
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// Emit on mouse/touch release
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onAtmosphereChange({
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...atmosphere,
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[key]: { ...atmosphere[key], intensity: value },
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});
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}
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return (
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<div className={styles.container} ref={containerRef}>
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<button
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className={`${styles.trigger} ${activeEmojis ? styles.triggerActive : ""}`}
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onClick={() => setOpen((o) => !o)}
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title="Atmosphere effects"
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>
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{activeEmojis || "🌫"} ▾
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</button>
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{open && (
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<div className={styles.panel}>
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<div className={styles.panelTitle}>Atmosphere</div>
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{EFFECTS.map(({ key, emoji, label }) => (
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<div key={key} className={styles.effectRow}>
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<div className={styles.effectTop}>
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<span className={styles.effectLabel}>{emoji} {label}</span>
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<button
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className={`${styles.toggle} ${atmosphere[key].active ? styles.toggleOn : ""}`}
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onClick={() => toggleEffect(key)}
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aria-label={`Toggle ${label}`}
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/>
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</div>
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<div
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className={`${styles.intensityRow} ${
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atmosphere[key].active ? styles.intensityActive : ""
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}`}
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>
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<span className={styles.intensityLabel}>
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{localIntensity[key]}%
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</span>
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<input
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type="range"
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min={0}
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max={100}
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value={localIntensity[key]}
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disabled={!atmosphere[key].active}
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className={styles.slider}
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onChange={(e) =>
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handleSliderChange(key, Number(e.target.value))
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}
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onMouseUp={(e) =>
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handleSliderCommit(
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key,
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Number((e.target as HTMLInputElement).value),
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)
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}
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onTouchEnd={(e) =>
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handleSliderCommit(
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key,
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Number((e.currentTarget as HTMLInputElement).value),
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)
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}
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/>
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</div>
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</div>
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))}
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</div>
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)}
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</div>
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);
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}
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